default bonus of 25% means flank attacks hit for 1.25 times the damage of non-flank attacks. Increases damage of flank attack by 1% more than non-flank attack.Must land the killing blow personally via abilities (including DoT) or otherwise.25% Heal on Kill would heal your character for 25% of their max health on every kill. Increases healing received on landing a killing blow by 1% of max health.
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20% AP would penetrate 10 armor, if the enemy has 50 armor in total. Ignores 1% of target's armor rating when dealing physical damage.Stacks multiplicatively with other damage bonus attributes.
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Applies before damage reduction by armor.Increases damage of an attack against Guard by 1%.Please let me know if you find any ability that doesn't benefit or doesn't benefit fully from attack %. I'll test more abilities in the future, as a lower priority task. So far, Longshot's bonus damage based on range is not affected by attack %. *Note: some abilities may calculate damage differently and fail to apply the bonus properly. Weapon * (1 + Attk%) - Armor, NOT (Weapon - Armor) * (1 + Attk%).Damage bonus applied before deduction by enemy armor.Increases damage of basic attacks and most* abilities by 1%.